Showing posts with label Graphics and Multimedia. Show all posts
Showing posts with label Graphics and Multimedia. Show all posts

Wednesday, November 4, 2009

The Hidden Power of Flash Components


The Hidden Power of Flash Components
Publisher: Sybex | ISBN: 0782142109 | edition 2003 | CHM | 304 pages | 11,27 mb

Use this step-by-step guide to achieve amazing effects with the hundreds of Flash components available from Macromedia and various third parties, from avoiding pitfalls to building games and more.
You don't have to be a programmer to achieve amazing effects with the hundreds of Flash components available from Macromedia and various third parties. Step by step, The Hidden Power of Flash Components shows you how.
For those of you with just a little programming experience, this book also demonstrates how to build your own components to use and share with other developers. Whatever your aims, and regardless of your experience, soon all the power of this incredible Flash feature will be within your reach. Coverage includes: Determining the most effective ways to leverage components Avoiding component pitfalls Customizing external resources for use with components
Building your own components Building a custom UI, Live Preview, and MXP file for a component Customizing component artwork.

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Inside Maya 5


Inside Maya 5
Publisher: New Riders Press | ISBN: 0735712530 | edition 2003 | CHM | 960 pages | 19,45 mb

Real-world solutions for real-world production environments!
Luis Cataldi, BlueSky Studios
Maya is a very powerful application. Before artists can create and share their ideas and visions, they must understand its complicated tools and learn to harness its power. Inside Maya 5 can help develop a functional understanding of Maya's many tools through solid examples and production-proven methods.

From the back cover
Are you familiar with the basic Maya tools? Can you complete most tasks with little or no reliance on the help files? Do your questions about Maya center on how to put all the pieces together and use the software in a production setting? If so, Inside Maya 5 is just what you want and need. Industry professionals who have worked for such houses as Digital Domain, ILM, PDI/DreamWorks, and Pixar provide insights into making great production decisions that take advantage of the power of Maya without compromising production quality - real-world solutions to real-world challenges!

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Thursday, October 29, 2009

1000 photoshop tricks

Description: Author: Thury Hue

Learn how to perform over 1000 tricks to improve your graphic and desgin skills using adobe photoshop and this free working ebook.


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Cinema4D R10 Handbook


Description: Charles River Media | 409 pages | PDF | 2009 | 33 MB

This release focuses on character animation tools, but there are updates or improvements to most facets of the program. This multitude of new functions can be dizzying to get through. Some new functions are close to old way works with.


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Effective GUI Testing Automation: Developing an Automated GUI Testing Tool



Description:
Author: Kanglin Li, Mengqi Wu

Software test engineers: here is the first book to teach you how to build and use a fully automated GUI testing tool. Simply feed the GUI component under test, get the results, and fix the bugs. While the book's examples are written in C#, you can use your preferred language for developing the testing tool and download the complete tool from Sybex.com. The sole book that covers GUI test automation using CodeDom, Reflection, and data stores, here is a perfect complement to Kanglin Lee's previous book from Sybex--Effective Software Test Automation.

This book presents a sensible and highly effective alternative: it teaches you to build and use your own truly automated tool. The procedure you'll learn is suitable for virtually any development environment, and the tool allows you to store your test data and verification standard separately, so you can build it once and use it for other GUIs. Most, if not all, of your work can be done without test scripts, because the tool itself can easily be made to conduct an automatic GUI survey, collect test data, and generate test cases. You’ll spend virtually none of your time playing with the tool or application under test.

Code-intensive examples support all of the book's instruction, which includes these key topics:

* Building a C# API text viewer

* Building a test monkey

* Developing an XML viewer using xPath and other XML-related classes

* Building complex, serializable classes for GUI test verification

* Automatically testing executable GUI applications and user-defined GUI controls

* Testing managed (.NET) and unmanaged GUI applications

* Automatically testing different GUI controls, including Label, TextBox, Button, CheckBox, RadioButton, Menu

* Verifying test results



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Maya 8: The Complete Reference



Description: Create breathtaking content for film, TV, games, print media, and the Web using Autodesk Maya and the detailed information contained in this comprehensive resource. Maya experts and special effects gurus Tom Meade and Shinsaku Arima cover every step in the Maya production workflow using easy-to-follow tutorials, real-world examples, and insider tips and tricks.

Maya 8: The Complete Reference shows you how to use the latest version of Maya to its full potential. You'll learn to integrate motion, create complex effects, manipulate lighting, render your final animation, and prepare for postproduction.

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Build 3D models using polygons, NURBS, and subdivision surfaces
* Use displacement maps to enhance geometry
* Create and skin skeletons
* Connect the attributes of any nodes together
* Build a control rig to manipulate skeletons
* Create your own tools using MEL scripts
* Master the Hypershade to control textures, cameras, and lights
* Work with the Artisan tools, Paint Effects tools, and 3D Paint tools
* Render your animation for postproduction


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Mastering AutoCAD 2008 and AutoCAD LT 2008



Description: Mastering AutoCAD 2008 and AutoCAD LT 2008 offers a unique blend of tutorial and reference that includes everything you need to get started and stay ahead with AutoCAD. Rather than just showing you how each command works, this book shows you AutoCAD 2008 in the context of a meaningful activity. You'll learn how to use commands while working on an actual project and progressing toward a goal. Experienced author George Omura provides a foundation on which you can build your own methods for using AutoCAD and become an AutoCAD expert. Coverage includes everything from the basics of AutoCAD to programming in AutoLISP and VBA to installing and setting up AutoCAD. Whether you're an AutoCAD newbie or AutoCAD all-star, Mastering AutoCAD 2008 and AutoCAD LT 2008 has something for you.



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Sams Teach Yourself Macromedia Flash 8 in 24 Hours



Description: Explore the depth and flexibility of Macromedia Flash 8 with Sams Teach Yourself Macromedia Flash 8 in 24 Hours. Fundamental topics are presented one-by-one in a series of 24 one-hour lessons that will help you master the basics of Flash. Author Phillip Kerman, an internationally-known Macromedia trainer and multimedia expert, offers you a clearly-written, well-organized introduction to Macromedia Flash 8 without becoming too overwhelming. You will cover such subjects as:

* Drawing and Painting Original Art
* Using Motion Tween to Animate
* Animatng Using Movie Clips
* Using Actions to Create Non-Linear Movies
* Optimizing a Flash Site
* Publishing a Creation

Not only will you master the basics of Macromedia Flash 8 with Sams Teach Yourself Macromedia Flash 8 in 24 Hours, you will also be better prepared to learn more advanced topics in the future.


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Dreamweaver CS3 For Dummies



Description: Do you want to create a sophisticated Web site that's easy to develop and maintain? Whether you're a beginner or an experienced Web developer, this friendly guide shows you how to utilize Dreamweaver's newest enhancements to build and manage state-of-the-art, professional Web sites quickly and easily.

* Set up your site and create new pages
* Work with text, graphics, and links
* Define and apply styles using CSS
* Add audio, video, and Flash® files to your site
* Use Dreamweaver's database features

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Photoshop CS3 For Dummies



Description: Photoshop CS3 is a powerhouse, and here's the fast and easy way to get up to speed on all the coolest features. This friendly guide helps you get images into Photoshop - and then turn them into dazzling works of art. You'll see how to work in the right file formats, master the Brushes palette, get creative with filters, convert color to grayscale, and more!


* Adjust brightness, improve color, and fix flaws
* Take advantage of the Raw file format
* Composite images with layers and blending modes
* Automate your tasks with scripts and Actions
* Apply the new Smart Filters to Smart Objects

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Adobe Photoshop CS3 Classroom in a Book



Description: This thorough, self-paced guide to Adobe Photoshop CS3--written by the experts at Adobe Systems' is ideal for beginning users who want to learn key Photoshop concepts and techniques, while readers who already have some experience with Photoshop can use this book to learn Photoshop CS3's more advanced features and newest tools. Using clear, step-by-step, project-based lessons, each chapter walks readers through the creation of a specific project, with each chapter building on the reader's growing knowledge of the program, while review questions at the end of each chapter reinforce the skills learned in each lesson. Photoshop CS3, long the industry standard for digital imaging software, offers plenty of new features and enhancements for creative professionals and digital photographers alike. Users can enjoy unrivaled editing with non-destructive Smart Filters, improved curves, and adjustable cloning and healing with Preview Overlay. Increase productivity with Photoshop CS3's streamlined interface and new Photoshop Lightroom " integration. Anyone who wants to create a composite will benefit from the revamped Photomerge® tool, which lets you apply automatic layer alignment and blending to your images, while the new Quick Selection tool lets you select pixels not just by color, but by texture and shape as well. And digital photographers will be pleased to know that they can now process multiple Camera Raw images in a fraction of the time it used to take.


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Computer Graphics - C Version: Hearn,Baker - 2nd Ed



Description: This timely new version of a popular computer graphics book features the C language in programming examples to demonstrate the implementation of graphics application. These well-known authors assume no prior knowledge of computer graphics when presenting the basic principles for the design, use, and understanding of computer graphics systems. However, some knowledge of C programming is assumed as the reader learns how to use algorithms for creating and manipulating graphics displays.
Reflecting the rapid expansion of the use of computer graphics and of C as a programming language of choice for implementation, this new version of the best-selling Hearn and Baker text converts all programming code into the C language. Assuming the reader has no prior familiarity with computer graphics, the authors present basic principles for design, use, and understanding of computer graphics systems. The authors are widely considered authorities in computer graphics, and are known for their accessible writing style.


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